12/13
Cleaned up edges of terrain so there wasn’t messy gaps. Tried to change she location of one of my triggers, but since it was the parent things weren’t quite aligned anymore afterwards. Tweaked some elements that were clipping eachother because of the grow/shrink script.
12/18
Play tested the game a few times and added mesh colliders to walls, fixed areas where things were clipping. Added more atmospheric sound. Added more particles, movement and lights at the end so it’s more of a surprise. Added ambient light to a bunch of areas of the map to add interest. Added a different type of grass and adjusted detail clipping so it generates a little further out. Adjusted shadow distance so it does less of the ominous thing as you walk around. Adjusted fog and environment lighting color for mood. Put it on the classroom computer, but I didn’t use the right version of unity so it wouldn’t work. Also all my tests have been with the oculus, and the desktop app is not installed on any of UB’s computers. Also is not available for mac, so I can’t even use my laptop. I’ll be wheeling my desktop up to the classroom for the final.